Mr. T


Level KXP Priest
123 456 789
TH
102-- --- ---+0
21030- --- ---+1
33032- --- ---+2
460430 --- ---+3
5100432 --- ---+4
6150443 0-- ---+5
7210543 2-- ---+6
8280544 30- ---+7
9360554 32- ---+8
10450554 43- ---+9
11550655 432 ---+10
12660655 443 0--+11
13780665 543 2--+12
14910665 544 30-+13
151050666 554 32-+14
161200666 554 430+15
171360666 655 432+16
181530666 655 443+17
191710666 665 544+18
201900666 665 555+19
212100666 666 555+20
222310666 666 655+21
232530666 666 665+22
242760666 666 666+23
253000766 666 666+24
263250776 666 666+25
273510777 666 666+26
283780777 766 666+27
294060777 776 666+28
304350777 777 666+29
314650777 777 766+30
324960777 777 776+31
335280777 777 777+32
345610877 777 777+33
355950887 777 777+34
366300888 777 777+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+4+0+0+0+4+0+0 +0+6+0÷1
Requisites:Str 15, Wis 15, Class Slots 2, Race Slots 1
Alignment:NG with LG tendencies
HD/level:1d9
Weapon Prof.:5+level
To Hit Table:War
Save Table:5+level
Reference:The A Team
Groups:Archetype, Pri , War
Complexity:CF=3
Count as Human, male with 2:1 trading. Free GGL pick in God1.
Barbarian Str bonus=(stat-14)*2.
You know priest and Mr. T spells. Wis bonus to progression. May use simplified Wis bonus for spells.
You have a free Professional Wrestling style and 1 maneuver/level.
Level 1: Gold Chains: +100% gp.
Level 2: Mr T. vs X: With an attack, you can Throw a Size M target Str*10ft, doing (Str)d6 falling dmg. This autohits and removes him from your group.
Level 3: A-Team: You can always buy demolitionist weapons.
Level 4: Mandinka hairstyle: +LVL Chr.
Level 5: Boxing martial art style (2/1,d+4,AT+4,h style,3 blunt,3 movement,3 strike).
Level 6: Body Guard: 1bV: Interpose in front of an attack sequence.
Mr. T Spells:
Be Somebody (SL=1): You defend as a [x2] being; when rolling saving throws, roll 2 and keep 1.
Treat your Mother Right (SL=2): Lockdown speaking actions.
Stylin (SL=3): You can wear 2 suits of armor.
Love Each Other (SL=4): Two targets fall in love.
I am Somebody (SL=5): You attack as a [x2] being; when rolling to hit, roll 2 and keep 1.
Peer Pressure (SL=6): Charm a group.
Poppin’ and Breakin’ (SL=7): SEL=10 Break a target (2 saves, if pass one pass both).
Try (SL=8): 1bM: Lend an action.
I Pity the Fool (SL=9): Automatic Divine Intervention.